# Abusive

# Teleport All Ragdolls/Unanchored to 0, 0, 0

{
    "DFIntGameNetLocalSpaceMaxSendIndex": "10000"
}

# No Knockback/Ragdoll

{
    "DFIntGameNetLocalSpaceMaxSendIndex": "100000",
    "DFIntPhysicsImprovedCyclicExecutiveThrottleThresholdTenth": "0"
}

# Tool Desync

{
    "DFIntSimBlockLargeLocalToolWeldManipulationsThreshold": "-1"
}

# Remap R6 to R15 Rigs/Weird Movement

{
    "FFlagRemapAnimationR6ToR15Rig": "True"
}

# Weird Leg Movement

{
    "DFFlagAnimatorPostProcessIK": "True"
}

# Drunk

{

    "DFIntSimAdaptiveHumanoidPDControllerSubstepMultiplier": "-999999"
}

# Spinning

{
    "DFIntSimTimestepMultiplierDebounceCount": "-1100000",
    "DFIntSimAdaptiveHumanoidPDControllerSubstepMultiplier": "-999999"
}

# No Animations

{
    "DFIntReplicatorAnimationTrackLimitPerAnimator": "-1"
}

# Delayed Animations

{
    "FFlagProcessAnimationLooped": "False"
}

# Stick unanchored parts to you

{
    "DFIntSolidFloorPercentForceApplication": "-1000",
    "DFIntNonSolidFloorPercentForceApplication": "-5000"
}

# Max Raycast Distance

{
    "DFIntRaycastMaxDistance": "3"
}

# Change DataSender Rate

{
    "DFIntDataSenderRate": "-1"
}

# Disable Touch Events

{
    "DFIntTouchSenderMaxBandwidthBps": "-1"
}

# Improved Syncing

{
    "DFIntS2PhysicsSenderRate": "10000"
}

# Invisible 1

{
    "DFIntGameNetOptimizeParallelPhysicsSendAssemblyBatch": "-1",
    "DFIntGameNetPVHeaderTranslationZeroCutoffExponent": "-1"
}

# Invisible 2

{
    "DFIntPhysicsSenderMaxBandwidthBps": "1",
    "DFIntPhysicsSenderMaxBandwidthBpsScaling": "0"
}

# Clientsided Invisible

{
    "FIntParallelDynamicPartsFastClusterBatchSize": "-1"
}

# Warp

{
    "DFIntMaxMissedWorldStepsRemembered": "1000"
}

# Mesh Noclip

@tyetonix

{
    "DFIntPhysicsDecompForceUpgradeVersion": "1500"
}

# Slide on Terrain/Meshes

@tyetonix

{
    "DFIntSmoothTerrainPhysicsRayAabbSlop": "-9999"
}
{
    "DFIntSmoothTerrainPhysicsRayAabbSlop": "-9999",
    "DFIntMaximumFreefallMoveTimeInTenths": "2147483647"
}

# Wallglide

found by discord userid: 784354759841939506

{
    "DFIntMaximumUnstickForceInGs": "-10"
}

# Network Ownership

{
    "DFIntMinClientSimulationRadius": "2147000000",
    "DFIntMinimalSimRadiusBuffer": "2147000000",
    "DFIntMaxClientSimulationRadius": "2147000000",
    "DFFlagDebugPhysicsSenderDoesNotShrinkSimRadius": "True",
    "FFlagDebugUseCustomSimRadius": "True"
}

# Drive Vehicles Slow

@tyetonix

{
    "DFIntPhysicsImprovedCyclicExecutiveThrottleThresholdTenth": "0"
}

# Abusive Visuals

# Semi Fullbright

{
    "FFlagFastGPULightCulling3": "True",
    "FIntRenderShadowIntensity": "0",
    "DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
    "DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
    "FFlagNewLightAttenuation": "True",
    "FIntRenderShadowmapBias": "-1",
    "DFFlagDebugPauseVoxelizer": "True"
}

# Draws a circle under avatars

{
    "FFlagDebugAvatarChatVisualization": "True",
    "FFlagEnableInGameMenuChromeABTest4": "False",
    "FFlagEnableInGameMenuChrome": "False",
    "FFlagEnableInGameMenuSongbirdABTest": "False"
}

# Humanoid Outline

{
    "DFFlagDebugDrawBroadPhaseAABBs": "True"
}

# fflag above but more complex

{
    "DFFlagDebugDrawBvhNodes": "True"
}

# Buggy ZPlane Camera

{
    "FIntCameraFarZPlane": "1"
}

# Adds an UI in game, which highlights any part player touches (like ground, Meshes etc.). It's a non-functioning UI too. Also adds a blue circle to your humanoid.

{
    "FFlagDebugHumanoidRendering": "True"
}