#
Misc
#
Replace all Decals with a Test Image
@.rbx.bloxy
{
"FFlagDebugTestImageDrawItem": "True"
}
#
Shows the state of a flag
{
"FStringDebugShowFlagState": "FLAG_HERE"
}
#
e.g
{
"FStringDebugShowFlagState": "DFIntTaskSchedulerTargetFps, ChannelName"
}
#
Show Outlined Chunks
{
"FFlagDebugLightGridShowChunks": "True"
}
#
Show Outlined Chunks that are being interacted
{
"DFFlagDebugEnableStreamingSolverVisualization": "True"
}
#
Prevents Remote Events from running
@spectroscopic
{
"DFIntRemoteEventSingleInvocationSizeLimit": "1"
}
#
Show All Error Strings
{
"FFlagDebugEnableErrorStringTesting": "True"
}
#
logs stuff in dev console
{
"FStringDebugLuaLogLevel": "verbose",
"FStringDebugLuaLogPattern": "ExpChat/mountClientApp"
}
#
Octree Validation
{
"FFlagDebugEnableOctreeValidation": "True"
}
#
_crash
Important
Studio Only
{
"FFlagDebugCrashEnabled": "False"
}
#
Self Explanatory 1
{
"DFFlagDebugPrintDataPingBreakDown": "True"
}
#
Self Explanatory 2
{
"DFFlagDebugAudioLogging": "True"
}
#
Duplicate of Above
{
"DFFlagDebugAudioLogging2": "True"
}
#
Self Explanatory 3
{
"FFlagTrackerLodControllerDebugUI": "True"
}
#
Self Explanatory 4
Note
Disable CTM Climbing
{
"FFlagUserClickToMoveSupportAgentCanClimb2": "False"
}
#
Self Explanatory 5
Note
Disable Feedback Button in ESC
{
"FFlagDisableFeedbackSoothsayerCheck": "False"
}
#
Self Explanatory 6
{
"DFFlagDebugSimulateHangAtShutdown": "True"
}
#
Self Explanatory 7
Note
LDL Program Stats
{
"DFFlagDebugSimLDLProgramPrintBuildStats": "True",
"DFFlagDebugSimLDLProgramPrintExecStats": "True"
}
#
Self Explanatory 8
{
"FFlagDebugCountSimBodyAllocations": "True"
}
#
Self Explanatory 9
{
"FIntNewDevConsoleMaxLogCount": "2147483647"
}
#
Self Explanatory 10
{
"FFlagDebugAlwaysDisplayRenderStats": "True"
}
#
Self Explanatory 11
#
set to 0 for the super fps boost trust it works
Note
Default value is 650, higher value more usage lower value less
{
"FIntRenderMaxShadowAtlasUsageBeforeDownscale": "650"
}
#
Self Explanatory 12
Note
Allows you to edit the DataModel Patch
{
"FFlagDataModelPatcherForceLocal": "True"
}