# Misc

# Replace all Decals with a Test Image

@.rbx.bloxy

{
    "FFlagDebugTestImageDrawItem": "True"
}

# Shows the state of a flag

{
    "FStringDebugShowFlagState": "FLAG_HERE"
}

# e.g

{
    "FStringDebugShowFlagState": "DFIntTaskSchedulerTargetFps, ChannelName"
}

# Show Outlined Chunks

{
    "FFlagDebugLightGridShowChunks": "True"
}

# Show Outlined Chunks that are being interacted

{
    "DFFlagDebugEnableStreamingSolverVisualization": "True"
}

# Prevents Remote Events from running

@spectroscopic

{
    "DFIntRemoteEventSingleInvocationSizeLimit": "1"
}

# Show All Error Strings

{
    "FFlagDebugEnableErrorStringTesting": "True"
}

# logs stuff in dev console

{
    "FStringDebugLuaLogLevel": "verbose",
    "FStringDebugLuaLogPattern": "ExpChat/mountClientApp"
}

# Octree Validation

{
    "FFlagDebugEnableOctreeValidation": "True"
}

# _crash

{
    "FFlagDebugCrashEnabled": "False"
}

# Self Explanatory 1

{
    "DFFlagDebugPrintDataPingBreakDown": "True"
}

# Self Explanatory 2

{
    "DFFlagDebugAudioLogging": "True"
}

# Duplicate of Above

{
    "DFFlagDebugAudioLogging2": "True"
}

# Self Explanatory 3

{
    "FFlagTrackerLodControllerDebugUI": "True"
}

# Self Explanatory 4

{
    "FFlagUserClickToMoveSupportAgentCanClimb2": "False"
}

# Self Explanatory 5

{
    "FFlagDisableFeedbackSoothsayerCheck": "False"
}

# Self Explanatory 6

{
    "DFFlagDebugSimulateHangAtShutdown": "True"
}

# Self Explanatory 7

{
    "DFFlagDebugSimLDLProgramPrintBuildStats": "True",
    "DFFlagDebugSimLDLProgramPrintExecStats": "True"
}

# Self Explanatory 8

{
    "FFlagDebugCountSimBodyAllocations": "True"
}

# Self Explanatory 9

{
    "FIntNewDevConsoleMaxLogCount": "2147483647"
}

# Self Explanatory 10

{
    "FFlagDebugAlwaysDisplayRenderStats": "True"
}

# Self Explanatory 11

# set to 0 for the super fps boost trust it works
{
    "FIntRenderMaxShadowAtlasUsageBeforeDownscale": "650"
}

# Self Explanatory 12

{
    "FFlagDataModelPatcherForceLocal": "True"
}