#
Presets
Please read each line before importing
#
High Quality
{
// === Vulkan Render API ===
"FFlagDebugGraphicsDisableDirect3D11": "False", // Set to True to Disable DirectX
"FFlagDebugGraphicsPreferVulkan": "False", // Set to True to use Vulkan
// === Lighting ===
"FFlagDebugForceFutureIsBrightPhase3": "True", // Enable Future Lighting
// === Graphics ===
"DFIntDebugFRMQualityLevelOverride": "21", // Force to max quality level
"FFlagFastGPULightCulling3": "True", // Enable GPU Light Culling
"DFIntMaxFrameBufferSize": "4", // Frame Buffer Size
"DFFlagTextureQualityOverrideEnabled": "True", // Enable Texture Quality Override
"DFIntTextureQualityOverride": "3", // Texture Quality Level
"FIntDebugForceMSAASamples": "4", // Force MSAA (4x)
// === UI ===
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000", // Disable Fullscreen Title Bar
"FFlagUserShowGuiHideToggles": "True", // Optional UI Toggles
// === Useful ===
"FIntCameraMaxZoomDistance": "9999", // Doesn't work on all games
"FFlagVoiceBetaBadge": "False", // Disable stupid badge
"FFlagTopBarUseNewBadge": "False",
"FFlagBetaBadgeLearnMoreLinkFormview": "False",
"FFlagControlBetaBadgeWithGuac": "False",
"FStringVoiceBetaBadgeLearnMoreLink": "null",
"FFlagDebugEnableNewWebView2DevTool": "True", // Enable DevTools on WebViews
// === Ads ===
"FFlagAdServiceEnabled": "False", // Disable Ads
// === Network ===
"DFIntConnectionMTUSize": "1472", // MTU Size
// === Loading ===
"FFlagEnableQuickGameLaunch": "True", // Enable Quick Game Launch
"DFIntNumAssetsMaxToPreload": "9999999", // Max asset preload
"DFIntAssetPreloading": "9999999",
// === Performance ===
"FFlagDebugCheckRenderThreading": "True",
"FFlagRenderDebugCheckThreading2": "True", // Enable HyperThreading
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False", // Remove 240 FPS Limit
"DFIntTaskSchedulerTargetFps": "9999", // Set custom FPS target
// === Telemetry ===
"FFlagDebugDisableTelemetryEphemeralCounter": "True",
"FFlagDebugDisableTelemetryEphemeralStat": "True",
"FFlagDebugDisableTelemetryEventIngest": "True",
"FFlagDebugDisableTelemetryPoint": "True",
"FFlagDebugDisableTelemetryV2Counter": "True",
"FFlagDebugDisableTelemetryV2Event": "True",
"FFlagDebugDisableTelemetryV2Stat": "True"
}
#
Low Quality
{
// === Render API ===
"FFlagDebugGraphicsPreferD3D11FL10": "True", // Use DirectX 10
"FFlagHighlightOutlinesOnMobile": "True", // Allows Highlights to be used on DirectX 10
// === Vulkan Render API (Set FFlagDebugGraphicsPreferD3D11FL10 to False if you want to use this) ===
"FFlagDebugGraphicsDisableDirect3D11": "False", // Set to True to Disable DirectX
"FFlagDebugGraphicsPreferVulkan": "False", // Set to True to use Vulkan
// === Graphics ===
"FIntRenderShadowIntensity": "0", // Remove Shadows
"FIntGrassMovementReducedMotionFactor": "0", // Remove Grass
"FIntFRMMinGrassDistance": "0", // Remove Grass
"FIntFRMMaxGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0",
"FFlagRenderNoLowFrmBloom": "True", // No Bloom/Clouds
"FFlagDisablePostFx": "True", // Disable Post Processing Effects
"FFlagDebugSkyGray": "True", // Gray Sky (optional)
"DFIntCSGLevelOfDetailSwitchingDistance": "85", // Level of Detail Distance (Adjust to your liking)
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "85",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "85",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "85",
"DFFlagTextureQualityOverrideEnabled": "True", // Force Texture Quality
"DFIntTextureQualityOverride": "3",
"DFIntDebugFRMQualityLevelOverride": "1", // Override FRM (Quality Level)
"FFlagUserHideCharacterParticlesInFirstPerson": "True", // Hide 1st-person particles
"FFlagFastGPULightCulling3": "True", // Enable GPU Light Culling
"FIntRenderLocalLightUpdatesMax": "8", // Limit light updates
"FIntRenderLocalLightUpdatesMin": "6",
"FIntRenderLocalLightFadeInMs": "0", // Disable light fade animations
// === UI ===
"FFlagUserShowGuiHideToggles": "True", // Optional UI Toggles
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000", // Disable Fullscreen Title Bar
"FIntRobloxGuiBlurIntensity": "0", // Remove Disconnect/Loading Blur
// === Useful ===
"FIntCameraMaxZoomDistance": "9999", // Doesn't work on all games
"FFlagVoiceBetaBadge": "False", // Disable stupid badge
"FFlagTopBarUseNewBadge": "False",
"FFlagBetaBadgeLearnMoreLinkFormview": "False",
"FFlagControlBetaBadgeWithGuac": "False",
"FStringVoiceBetaBadgeLearnMoreLink": "null",
"FFlagDebugEnableNewWebView2DevTool": "True", // Enable DevTools on WebViews
// === Ads ===
"FFlagAdServiceEnabled": "False", // Disable Ads
// === Network ===
"DFIntConnectionMTUSize": "1472", // MTU Size
// === Loading ===
"FFlagEnableQuickGameLaunch": "True", // Quick Game Launch
"DFIntNumAssetsMaxToPreload": "9999999", // Increase Asset Preload Count
"DFIntAssetPreloading": "9999999",
// === Performance ===
"FFlagDebugCheckRenderThreading": "True", // Enable HyperThreading
"FFlagRenderDebugCheckThreading2": "True",
"DFFlagDisableDPIScale": "True", // Disable DPI Scaling
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False", // Remove 240 FPS Limit
"DFIntTaskSchedulerTargetFps": "9999",
"FFlagMovePrerenderV2": "True", // PreRender (Remove if input lag occurs)
"DFIntMaxFrameBufferSize": "4", // Frame Buffer
// === Telemetry ===
"FFlagDebugDisableTelemetryEphemeralCounter": "True",
"FFlagDebugDisableTelemetryEphemeralStat": "True",
"FFlagDebugDisableTelemetryEventIngest": "True",
"FFlagDebugDisableTelemetryPoint": "True",
"FFlagDebugDisableTelemetryV2Counter": "True",
"FFlagDebugDisableTelemetryV2Event": "True",
"FFlagDebugDisableTelemetryV2Stat": "True"
}